Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
September 06, 2010, 06:01:06 PM   

Home  Help  Search  Calendar  Login  Register  


Crystal Unicorn Enterprises Forums  Phoenix Lore  Icebound Setting  Topic: 4E Rime Elves 0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Print

Author Topic: 4E Rime Elves  (Read 311 times)
Vance
Young Adult
**
Posts: 68


View Profile
4E Rime Elves
« on: July 07, 2008, 11:06:55 AM »

Rime Elves

Since we've decided to not go to 4E after all with Icebound, largely due to the restrictions of the GSL, we now have some material that's pretty much going to be dead electrons. Rather than just destroy it completely, I felt that it made more sense to post it up here in case people wanted to see or use Icebound concepts in their 4E campaigns. Remember, this is considered CANCELLED, and not part of the Icebound product.

The Rime Elves are descendants of those Eladrin of the Exodus that found their natures distorted by both the severity of Aruz’s climates and their complete disconnect from the natural world that they once knew. Isolated, these elves slowly adjusted to the cold, becoming distant and often even vicious. Rime Elves are isolationist and fiercely territorial, with some tribes quite willing to cut down anyone that comes across them. As a general attitude, most Rime Elves could be considered ‘evil’, though there are some rare exceptions.

Racial Traits
Average Height: 5’2”- 5’9”
Average Weight: 110 - 160lb

Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Kaltan (racial), Elven
Skill Bonuses: +2 Arcana, +2 Endurance

Resistance to Cold: Rime Elves gain a +5 racial bonus on any defense against cold, ice, or related effects.
Fey Origin: Rime Elves are descended from those native to the Feywild, so they are considered fey creatures for the purposes and effects of creature origin.
Trance: Rime Elves enter a trance state for sleep identical to the state for Eladrin. (See the Player’s Handbook)
Chilling Touch: A Rime Elf can use ‘Chilling Touch’ as an at-will power.

Physical Qualities: Rime Elves have pale blue skin and dark, often raven-black hair. Their most distinctive feature, however, is their eyes, which are often deep reds and oranges, giving a striking contrast to the rest of their appearance. Rime Elves stand a little shorter and a little thinner than most Eladrin.

Regions: For the most part, the Rime Elves are found on the shores of the great northern continent of Kalta, which is considered their homeland. A handful of Rime Elves still exist around Haravok and Arukova, though they are considered unwelcome sights to most others.

Chilling Touch (Rime Elf Racial Power)
The touch of a Rime Elf can burn with ice.
At-Will * Arcane, Cold
Standard Action / Melee
Target: One creature
Attack: Strength vs. AC
Hit: 1d6 cold damage
Increase damage to 2d6 at 21st level

Logged

Pages: [1] Print 

Crystal Unicorn Enterprises Forums  Phoenix Lore  Icebound Setting  Topic: 4E Rime Elves « previous next »

Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2005, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Theme by TreetopClimber