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Crystal Unicorn Enterprises Forums  Phoenix Lore  Icebound Setting  Topic: Scope of setting 0 Members and 1 Guest are viewing this topic. « previous next »
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Re: Scope of setting
« Reply #15 on: May 02, 2008, 09:58:52 AM »

Allow me to sum up the reasons for keeping it as a world as stated and adding a few more myself:

1. It already is and was from the beginning. Weight of establishment. First come, first serve.
2. Changing an established setting causes conflict of vision within the setting. I state that from experience.
3. So it can be focused on its own feel without worrying about being 'generic' or feeling like another setting.
4. There's no reason a GM can't use Icebound elements in their own campaign. They don't have to be bound to the idea of Icebound as a whole world if they don't want to.
5. Icebound is an independent setting. There is no existing setting that we will be adding it to, because we are not interested in infringement. So even if we made it as just the north and south poles, we would still be creating a whole new world for the Icebound setting.
6. Because you're outnumbered 3-1. No one seems to be coming to your rescue on this issue.

Just to say "First come, first serve" or "Nah we don't wanna change" is a little bit childish. Ever heard of the expression "Kill your darlings"?

I wrote a lot of reasons why we should go for "polar" world but I accidentely deleted it but rewrote a small part:

You said "There's no reason a GM can't use Icebound elements in their own campaign". Well if we start with one continent or pole (which is a great way to start anyway) we can keep it open until later if it's a whole world of ice or just a continent/pole. Maximum flexibility for the DM and more DMs will use it.
I disregarded your original arguments because they applied equally well to having a world. Dark Skrypter has a point in that we can easily do this one continent (or even region) at a time. But that is not the same as making it a non-ice world or adding it to an existing setting. I agree that we can do it one continent or region at a time, but the premise of this thread was to add it to an existing setting, which I believe goes against the original intent of the Icebound setting: a world of ice. There is no reason to kill any darlings here. Change for the sake of change does nothing good. Change to accommodate the idea of one person also does no good. You still have not produced one reason that logically dictates that a change may be necessary. By that I mean that your points are not necessary and are easily countered. Yes, we can do it one continent at a time, but that doesn't make Icebound any less of an ice world.
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Re: Scope of setting
« Reply #16 on: May 02, 2008, 10:36:56 AM »

I wrote a lot of reasons why we should go for "polar" world but I accidentely deleted it but rewrote a small part:

You said "There's no reason a GM can't use Icebound elements in their own campaign". Well if we start with one continent or pole (which is a great way to start anyway) we can keep it open until later if it's a whole world of ice or just a continent/pole. Maximum flexibility for the DM and more DMs will use it.

It can still be open, we can mainly work on one continent and expand as needed.  If a DM feels the need to only use part of it like one continent they are free to do so, borrowing elements from one setting for another isn't unusual.  No reason not to just plan on it being a whole world.  Allowing a whole world though gives us more flexibility in designing the world, different pantheon's, some new races that just don't exist in other worlds though a DM would be free to incorporate them into their own world if so desired.  The whole recent ice age concept which was determined by the community is with it being a whole world in mind, not just one continent in some other world experience the climat shift, it effects the world as a whole.
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Re: Scope of setting
« Reply #17 on: May 02, 2008, 02:04:04 PM »

...but the premise of this thread was to add it to an existing setting, which I believe goes against the original intent of the Icebound setting: a world of ice.
We all want a world of ice. We want polars bears and miles after miles with frozen tundra. Legions of ice monsters. Elven cities of ice.

I too would like a complete setting, a place where hundreds of adventures can take place. A world of ice. Well virtually - People are born there and most ppl never hear of something else. It a huge place. If the DM wants he can easily add it to his own world and the PCs can travel to or from Icebound. If he wants the rest of the world can remain frozen - nothing but frozen sea and ice and polar bears and ice monsters.

Think it as a Waterworld campaign setting - sure you do 100 adventures there but then what? You'll get bored with it. We played in the Dark Sun setting...  our group thought it was a great setting but eventually we got bored. I have played alot in the forgotten realms setting.... it's fun to adventure there...  regular fantasy. If you eventually get bored of wizards and dragons and orcs the DM just throws in Maztica or asian setting or any other cool setting (or maybe his own continent of yellow bearded harpies that rule the land or whatever). If Icebound ends up being a polar setting the setting itself would be easily incorporated into any campaign world even if they have thier own pantheon, magic etc.

So here's my two major arguments of why a polar setting is better:

1. It's easier to write a large and detailed setting than a whole planet. I'm a big fan of details - I'd like every settlement detailed, every cave mapped (but leave some stuff for the DM of course). A planet is simply too much. And I speak from personal experience of quite alot of years as a DM. I know we have some professional game designers around here - what do you think?

2. A pole/continent is easy to incorporate into a setting yet large enough for a complete campaign setting. Personally I'm not too keen on planar traveling - especially at low levels. If we make a polar setting the DM could either let the whole campaign set place in this world of ice. We can make it large enough for the DM that only uses Icebound but also we make it easy (and fun) if the players want to discover the new setting. I know I'd buy/use a polar setting but not a whole world of ice.

So that's my opinion. Lots of ranting - sorry for that  Smiley

Now back to work....
« Last Edit: May 02, 2008, 04:02:24 PM by Carnifex » Logged

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Re: Scope of setting
« Reply #18 on: May 02, 2008, 02:16:32 PM »

2. A pole/continent is easy to incorporate into a setting yet large enough for a complete campaign setting. Personally I'm not too keen on planar traveling - especially at low levels. If we make a polar setting the DM could either let the whole campaign set place in this world of ice. We can make it large enough for the DM that only uses Icebound but also we make it easy (and fun) if the players want to discover the new setting. I know I'd buy/use a polar setting but not a whole world of ice.

You could do that with a whole world as well, just take part of it and insert it into your campaign setting.  But if you want a whole ice world you'de have a lot of blanks to fill in if we only did a single continent.
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Re: Scope of setting
« Reply #19 on: May 02, 2008, 03:00:49 PM »

2. A pole/continent is easy to incorporate into a setting yet large enough for a complete campaign setting. Personally I'm not too keen on planar traveling - especially at low levels. If we make a polar setting the DM could either let the whole campaign set place in this world of ice. We can make it large enough for the DM that only uses Icebound but also we make it easy (and fun) if the players want to discover the new setting. I know I'd buy/use a polar setting but not a whole world of ice.

You could do that with a whole world as well, just take part of it and insert it into your campaign setting.  But if you want a whole ice world you'de have a lot of blanks to fill in if we only did a single continent.

To be honest I don't think there's much reason to specify the whole world in the setting at all. The campaign setting will be large enough anyway. We could fit about everything we want! (Again see numerous published campaign settings). If the DM wants he could make up the whole icy planet or he could use a current setting(s) for other parts of the planet.

How many games have you played where the players traveled all around the world? And if they did, what was the intention? To see new places? "Oh how incredibly interesting...we've traveled 1000 miles across this frozen ocean and behold! More ice!. Surprice..."

If we'd make the world "modular" then I'd be interested but I doubt that would be optimal. But sure... it could work!
« Last Edit: May 02, 2008, 03:10:18 PM by Carnifex » Logged

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Re: Scope of setting
« Reply #20 on: May 02, 2008, 03:07:18 PM »

To be honest I don't think there's much reason to specify the whole world in the setting at all. The campaign setting will be large enough anyway. We could fit about everything we want! (Again see numerous published campaign settings). If the DM wants he could make up the whole icy planet or he could use a current setting(s) for other parts of the planet.

If we'd make the world "modular" then I'd be interested but I doubt that would be optimal.

We've never said the whole world would be detailed yet.  Using your example of published campaign settings.  Forgotten Realms is part of Faerun, and there are other parts as well (though not much covered in 3.0/3.5).  I do agree that we should leave some areas for the DM to do with as they will, perhaps some ares for future expansion by this project.  Never said the whole world should be fully layed out and detailed.
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Re: Scope of setting
« Reply #21 on: May 02, 2008, 03:20:23 PM »

Forgotten Realms is part of Faerun, and there are other parts as well (though not much covered in 3.0/3.5). 

And the other parts of the planet Toril:

http://www.waterdeepmud.com/img_wd/map_planet_toril_2007.jpg

Generally I feel that it could work if we specify one continent and leave the climate and geography of rest of the planet to the DM or further publication. I'm sure many DMs would be happy.
« Last Edit: May 02, 2008, 03:30:09 PM by Carnifex » Logged

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Re: Scope of setting
« Reply #22 on: May 02, 2008, 03:23:04 PM »


And the other parts of the planet Toril:

http://www.waterdeepmud.com/img_wd/map_planet_toril_2007.jpg

Got that map myself along with others.
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Re: Scope of setting
« Reply #23 on: May 02, 2008, 03:31:13 PM »


And the other parts of the planet Toril:

http://www.waterdeepmud.com/img_wd/map_planet_toril_2007.jpg

Got that map myself along with others.

Yeah...  just added the link to explain what I meant for those who haven't played in FR that much.
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Re: Scope of setting
« Reply #24 on: May 02, 2008, 04:02:51 PM »

...but the premise of this thread was to add it to an existing setting, which I believe goes against the original intent of the Icebound setting: a world of ice.
1. It's easier to write a large and detailed setting than a whole planet. I'm a big fan of details - I'd like every settlement detailed, every cave mapped (but leave some stuff for the DM of course). A planet is simply too much. And I speak from personal experience of quite alot of years as a DM. I know we have some professional game designers around here - what do you think?

2. A pole/continent is easy to incorporate into a setting yet large enough for a complete campaign setting. Personally I'm not too keen on planar traveling - especially at low levels. If we make a polar setting the DM could either let the whole campaign set place in this world of ice. We can make it large enough for the DM that only uses Icebound but also we make it easy (and fun) if the players want to discover the new setting. I know I'd buy/use a polar setting but not a whole world of ice.

So that's my opinion. Lots of ranting - sorry for that  Smiley

Now back to work....
Now we're just down to "I insist".  These points have already been repeatedly addressed and shown to serve as much for a world as for the poles. But at least you attempted evidence while repeating yourself. Allow me to produce a more complete list of your complaints:

 A pole/continent is:
1. Easier to write detials for a continent than for a world.
2. Easier to incorporate into any setting.
3. People in a world setting never hear of something different
4. Being one type of setting, you eventually get bored with it.


Here's my points, point-per-point, of why those points don't work as effective arguments:
1. You don't write the whole setting all at once. You detail one area at a time. It's called self-regulating.
2. Not so. It's just as easy to incorporate into any setting. It's the GM's responsibility to say "this is the north pole". That doesn't seem too hard to me. To use your own words: "If the DM wants he can easily add it to his own world and the PCs can travel to or from Icebound. If he wants the rest of the world can remain frozen - nothing but frozen sea and ice and polar bears and ice monsters. "
3. People in any world setting never hear of something different than what's on that world.
4. And??? Most people just change settings when they get bored with it. Simple as that. That's why you're familiar with more than one setting. You eventually got bored with one and went to another. To again use your own words: "If you eventually get bored of wizards and dragons and orcs the DM just throws in Maztica or asian setting or any other cool setting (or maybe his own continent of yellow bearded harpies that rule the land or whatever)." So, you're saying, if you eventually get tired of the ice setting, you (the GM) throw in a setting set in a warmer climate. Just as you said: "If Icebound ends up being a polar setting the setting itself would be easily incorporated into any campaign world even if they have thier own pantheon, magic etc."

This is what I mean by saying your arguments apply equally well to using a whole world as the setting. There is nothing in your arguments that has any significant weight. And by weight, I mean that there's nothing that says "if we don't do it, we're going to suffer for it." or "If we do this idea over here, we will have all this opened up to us."

So allow me to give you an argument you can actually use: "If we do Icebound as a whole frozen world, we will never be able to write about anything else in the setting but what regards a frozen world." That is the only argument that holds any weight. By making it a frozen world, the Phoenix Lore writers are obligated to only add to the Icebound setting."

Now here's the counter argument. The Phoenix Lore writers are not bound to the Icebound setting. They can write their own settings and submit them.

Besides the reasons I gave in an earlier post, here's two more:

7. People can endlessly add to the Icebound setting without being constricted by the size of a continent (pole).
8. In a world of ice poles and hot equators, people are going to gravitate to the hot equator. Why do you think there are so few people living on the poles of our own world? In an ice world, they have no place else to go except avoid the region that is 200 degrees or more below zero.

The Icebound setting was created to explore ice settings because so few people have done it in the past and there is no major setting that exists today that covers an ice world setting.
« Last Edit: May 02, 2008, 04:07:19 PM by Ascendant » Logged

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Re: Scope of setting
« Reply #25 on: May 02, 2008, 04:11:54 PM »

The Icebound setting was created to explore ice settings because so few people have done it in the past and there is no major setting that exists today that covers an ice world setting.

The setting was chosen during the World Building chat session, it's what the community wanted to do.
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Re: Scope of setting
« Reply #26 on: May 02, 2008, 04:13:28 PM »

The Icebound setting was created to explore ice settings because so few people have done it in the past and there is no major setting that exists today that covers an ice world setting.

The setting was chosen during the World Building chat session, it's what the community wanted to do.
Yes, and my statement is the reason why they want to: because so few have and none exist now. As the axiom goes: "Nature abhors a vacuum."
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Re: Scope of setting
« Reply #27 on: May 02, 2008, 04:15:41 PM »

The Icebound setting was created to explore ice settings because so few people have done it in the past and there is no major setting that exists today that covers an ice world setting.

The setting was chosen during the World Building chat session, it's what the community wanted to do.
Yes, and my statement is the reason why they want to: because so few have and none exist now. As the axiom goes: "Nature abhors a vacuum."

Hmmm, I don't recall any such statement during the chat where it was chosen.
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Re: Scope of setting
« Reply #28 on: May 02, 2008, 04:19:12 PM »

It's called deduction. We don't need to get into an argument about this, do we? I made an assumption based on an axiom. I believe I'm right whether the statement was made or not. It's nothing to argue over.
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Re: Scope of setting
« Reply #29 on: May 02, 2008, 04:24:57 PM »

I know English isn't my main language but I really tried to explain but clearly you misunderstood most of what I was trying to say.

Here's the bottom line: I'm 100% certain this setting/project will work alot better if it's made as a "regular" campaign setting (continent etc) than a whole planet. I really think the material for the Icebound setting, as written (with some minor changes), is great but would better on just one continent.  
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